Vision: GPS Librarians empower all learners to read widely, think critically, and become innovative, responsible citizens, passionately engaged in our changing world.
Mission: Through leadership, we cultivate instructional and community partnerships through co-teaching, professional learning and programming. We ensure equitable access by designing flexible spaces, curating and investing in resources and tools, and advocating for student privacy. We foster engagement by providing opportunities for deeper learning, critical thinking, information literacy, digital citizenship, creativity, innovation and the active use of technology.
Esra Murray, Library Media Specialist
Arlene Laccetti, Media Assistant
Anna Ripegno, IT Support Technician
ABOUT OUR SPACE...
Because every Julian Curtiss student has access to a global library on their own device, the role of our library has become even more important, not just a place to house resources, but one in which to create meaning from them. The Learning Commons provides a welcoming common space that encourages exploration, creation, and collaboration between students, teachers, and the broader community. It brings together the best of the physical and digital to create learning hubs.
The Julian Curtiss School library is the hub of Julian Curtiss School. It is the center of inquiry, digital citizenship, project-based learning, and advanced literacy as well as a center of creating, collaborating, critical thinking and communicating. There are many layers to JC's LLC, including a library collection comprised of 12,000+ volumes and a designated Makerspace, also knows as our innovation space.
Our innovation space has been a multi-year project- a hearty and deep felt thanks must be given to the JC PTA for their financial support of this project, as well as the Greenwich Alliance. The ideas behind the innovation space at JC is to prepare our students to be able to move beyond the idea of one right answer, memorized for a test, toward active THINKING and PROBLEM SOLVING, thereby ultimately creating designers, inventors, creators, and students who like to have "hard fun".